No worries, though, he's as easy as ever. Since they move quick and are rarely on the ground, carefully time your attacks so you can jump on top of them and kill them for the brief time they are on the ground, clearing you to advance further in the level. It's a surprisingly easy boss battle. There are many secret areas (but not Bonus Areas) where you can launch into numerous Bananas here. Taking place on a mountain top during a severe snowstorm, Ice Age Alley's stage design is similar to Snow Barrel Blast's, but without as many barrel cannons. You have to kill the bird to your left when you start the level and jump leftward into the K. It's near the crate that holds the bird here. Gorilla Glacier can be viewed as one of the most challenging worlds in the game, due to its slippery ground and difficult platforming. Donkey Kong Country is a neat platformer game made by rare, released in 1994. Other than the run-of-the-mill enemies and the rope swings, nothing here will really challenge you. If you choose to, you can stop here and dance for prizes. This snowy wasteland contains many stages, including a frozen river and an extremely dark cave. Donkey Kong Country; Donkey Kong Country 2: Diddy's Kong Quest; ... Gorilla Glacier; Grape Kingdom; Great Ape Lakes; Grip 'n' Trip; H Hideout Helm; High High Island; I ... Secret Seclusion; Sheepy Shop; Sherbet Island; Shifty Smashers; Slammin' Steel; Mario vs. Donkey Kong 2: March of the Minis, Pages using duplicate arguments in template calls, https://donkeykong.fandom.com/wiki/Gorilla_Glacier?oldid=67333. As a result, the screen is less visible from the snowy effect, but slowly clears up as the level progresses. In most stages, there is a 3D effect on the snow, and in the Super Nintendo Entertainment System version, dynamic backgrounds. The KONG letters, thankfully, are all out in the open here. The enemies here are basic ground enemies that simple walk around, not doing much. Crankey Kong Hates the new technology thats being used in video games these days. You have very little control once you grab onto these ropes - you're either going up or down. All images copyright Rare. The farther the Kongs travel in the stage, the more a severe snowstorm develops, making it almost impossible to see. And, of course, even though the enemies here are few and simple, they can be tricky if you can't see them! Donkey Kong Country (SNES) Developer: Rare: Publisher: Nintendo: Genre: Platformer: First released: November 21, 1994: ... Find all bonus rooms in Gorilla Glacier . The only words of wisdom I can really provide you with here is to really look at your surroundings. Or, you can just read onward here. This is an extremely unusual section of Donkey Kong Country, and a key point if you want to get 101%. You have to take a series of moving tire platforms to get to the exit of the stage, but it's incredibly hard to keep your balance on them since, even when not jumping, you're constantly bumping up and down on them. There are many ice caves and deep ravines featured in the world, including a treetop village. While some of the earlier rope jumps might be over solid ground to help you if you mess up, the latter ones will be over huge gaps and chasms, leaving no room for error. This time, shoot your way down to a secret barrel that will take you to the end of the level. Ice Age Alley is a continuation of a snowstorm that started in Snow Barrel Blast; the weather effect works in reverse, as the snowstorm slowly clears up until finally stopping at the end. They're all easy to come by. "The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. It's of normal length, and just slightly more difficult than normal. Background of the stage Slipslide Ride in SNES version. It sounds easy, but it can actually be quite difficult. Out of the KONG letters on this stage, all but the O are easy to find, basically. You should be able to run into the K, N and G without much trouble. Winky makes the stage easier, because of moderate amount of Zingers, platform jumps, and an unreachable Bonus Room by normal means. To view a specific section, see the list below, or scroll down to read more - including non-level areas like save points. This level takes place in a cavern filled with crystals and ice. He's near the end of the stage in a slightly-hidden leftward alcove. Incredibly, there's not much else to say about this stage. There are many of them for each section of the stage. When in the level, walk along until you find a kind of pointy object or a ... Cheats. When it's safe, jump on him to kill him and you'll be near a Buddy Barrel. As you jump or fall, so will his light, so it'll basically always be directly behind you no matter what position you're in. Stage swapped with Rope Bridge Rumble in the Game Boy Advance version. At the outset of the level, it seems as if you should go right. We've fought him before, and he's back for more. Beware of Neckies and Kritters. Gorilla Glacier is the fourth world of Donkey Kong Island in Donkey Kong Country. 3. 2. No new enemies will come across your path on this level. Love the scene at the end, smooth seguing into DKC2's story. There is also a Bonus Room that Expresso can easily reach. They'll stay stationary, looking like they're not going to do much of anything... then... they come after you, twirling at you with some fast speed! In this level, Donkey Kong and Diddy Kong have to trudge up the level on slippery ground. Near the end of the level, you'll find Hornets staying still, sometimes two and three strong in front of your path when you're on moving platforms, which you'll have to jump to strategically avoid! It's easy to get, just don't launch back out of the twirling barrel into one of the Hornets! Jungle Hijinxs: More golden ostriches Go to the first stage in Kongo Jungle and enter Jungle Hijinks. Donkey Kong Country Gorilla Glacier. This page contains IGN's guide and walkthrough for the fourth world in Donkey Kong County - Gorilla Glacier, and all levels included, as well as the boss fight.. To view a … It's not completely blacked out, but it's dark. Especially Expresso. Bonus Area 2: DOUBLE BONUS AREA! You can usually avoid them by pressing up against the top wall as you're swimming and allowing them to simply swim underneath you. As there were fire barrels in the beginning of the level, there are spike wheels at the second half of the level. The third underwater stage of the game. Because bananas are fuckin' great. The enemies here are nothing special. DKC Speed Run: Gorilla Glacier - Level #20 - Snow Barrel Blast with shortcut: 1 minute.Phew! Here, he jumps at you rather quickly, leaving you little room for error, and little time to think. There's an Animal Token that you can grab on this level. And animal buddies. Stage swapped with Ice Age Alley in the Game Boy Advance version. It's that simple. The evil tyrant, King K. Rool, sends his minions to trap Diddy Kong in a prison barrel and steal the entire Banana Hoard. This level is just great. It is located at the top of island. Enter at your own risk." At the top of the rope is the G. This stage has three easy-to-find Bonus Areas, and you can see the Bonus Areas section of the guide for more information on those. They are unstoppable and unavoidable in the thin stage design, so the only choice is to swim as fast as you can. Unfortunately, there are no Bonus Areas on this level. Some are over gaps and whatnot, but none take an incredible amount of skill to get. You must be more than half way done to do this trick!!! They must cross over pitfalls by swinging on ropes and jumping on bouncy tires. They have small alcoves where they stop after reaching their destination. There are things you might miss, like KONG letters, Bananas or Bonus Areas that you aren't shining in the light. — Donkey Kong Country instruction booklet, page 21. Bounce on top of him and grab the … and Donkey Kong Country Returns. To your left over a gap (which you can't see, so you want to make sure you jump to your left far enough) is not only the letter K in KONG, but a crate holding the bird which allows you to fly throughout the stage. Other than that, not much else to say about the KONG sequence. It's fast paced and simple... there's just one catch... You really can't see much on the stage. Go leftward from here and you'll find the O in KONG. It'll take five jumps on his head to kill him. Donkey Kong Wiki is a FANDOM Games Community. The Hornets on the stage basically serve one purpose - to make jumping on the various embedded tires on the stage as hard to do as humanly possible. Donkey Kong Country (known in Japan as Super Donkey Kong) is a 2D platformer developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System on November 25, 1994.. Rare's first game after becoming a subsidiary of Nintendo, Donkey Kong Country is among the first games to fully utilize pre-rendered 3D graphics for its visuals. All backgrounds ripped by ibm2431. It's better, as always, to be safe than sorry. Regardless, the ice makes it quite possible that you'll slip and slide into the enemies, so just be careful, won't you. This is the first of several snowy and icy stages. 3. Background of the stage Slipslide Ride in the GBA version. From there go to the second level,(Slipslide Ride). The first stage is mostly about timing. === 2.2 - Characters =====dk_ch=== ===== Donkey Kong ===== Donkey Kong is the main character in this game. The blue ropes slide the Kongs up and the purple ones slide them down. You have to keep moving to avoid these annoying foes. The O is located right before the Continue Barrel. To add to the challeng… From this area, before going down to the Steel Keg, jump and fly rightward. This page contains IGN's guide and walkthrough for the fourth world in Donkey Kong County - Gorilla Glacier, and all levels included, as well as the boss fight. They are hard to see and small, but they have this terrible habit of swimming in front of you as you swim past them. There are three Bonus Areas located on this level - see the Bonus Areas section of the guide for more on them. These Hornets guard the ropes all over the stage, and will make your life absolutely miserable. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. You have to run into it (as it's over a gap) and quickly jump and pull out before it engulfs you. When you can go up or go right at a certain point, go right, avoiding the pursuing Octopus, and grab the Animal Token before the Octopus collides with you. The G, however, is somewhat of a different story. In the SNES version, after passing this stage, the next Candy's Save Point is still four more stages away. The level is made up of many jumps and rope swings. It's a good idea to come here whenever you completed a level. They're just strategically located throughout the stage (here more than ever) to make your life a living hell. This level can be difficult because it's full of so many ropes you have to climb. Stay in- front of him while he jumps up the hill. Most of the levels have icy, slippery ground that cause Donkey Kong and Diddy Kong to slightly lose traction. The KONG letters can be hard to find here. Enemies that the Kongs encounter include: Kritters, Klaptraps, M… The enemies are all run-of-the-mill, just numerous and strategically located so that you sliding into them on the ice is not only possible, but probable. When this is the case, carefully time their movements and be weary not to run into them whilst airborne or on a tire. This is especially present near the end of the stage on long ropes. Make sure to really pay attention to what you're doing, the ice and snow makes things very difficult here, and you will be sliding all over the place. By holding on blue ropes, the heroes will automatically ascend, and on red ropes, they will descend. The KONG letters, with the exception of the G, are easy to come by. While the original Gnawty used small jumps to hop along the battleground, his more fearsome counterpart takes the opportunity to leap into the air several times after getting pounced upon. Since it's not completely dark around you, however, you can still see things - you just need to look. All Games » SNES » Donkey Kong Country. The second stage of Gorilla Glacier, Slipside Ride, takes place in an crystal cavern. However, what you have to do to him is easy. The stage seems short, the gaps and chasms crossable, and, aside from getting the KONG letters, an easy venture. If there are Hornets moving around ropes, time their movements and your jump so that you're on the rope and go up, missing them, before they come back around on that rope. But if you look to your left, you'll see one of those small birds to your left, jumping up and down and shooting rocks. The Kongs can turn left, and find a hidden area with an animal crate containing Expresso, as well as the "K" of the K-O-N-G Letters. This is a surprisingly simplistic level for the last level in the world. The stage is rather long too, so caution is advised as players slip and slide their way to the end of the stage. Unless you cheat it out using the secret barrel! This especially gets tough when you have to jump pairs, trios, et cetera of ropes and have to keep moving and jumping in order to miss the Hornets. The N might be the hardest of all to get - it's located next to the second Bonus Area's Bonus Barrel on this stage - to get to it, you can read the Bonus Areas section of the guide. From that barrel, shoot your way right again. That, of course, is a good thing. He is a big Gorilla, who loves bananas. This stage will take considerable practice to master. Gorilla Glacier is the fourth world in Donkey Kong Country and an arctic wasteland found on the peak of Donkey Kong Island. To get the O, you need to climb the rope to the left of the Continue Barrel. When he's jumping at you, wait until he lands and quickly jump on his head before he jumps again to hurt him. Winky the Frog can be found early in the stage in a secret Bonus Room by falling in the middle of the first pit in the stage. There seems to be a wall in between you and the Buddy Barrel, but the wall is actually a fake. Use this technique when large gaps await you. The two Bonus Areas on this stage are easy to find - you can read more about both of them in the Bonus Area section of the guide. The K, N and G are all out in the open and easy to get, but the O is well-hidden. Due to the the snow effects and barrel cannons, the effects were toned down during development to make the stage easier to play. The gray ropes automatically drag you downwards when you grab onto them. Since the ropes on this level automatically bring you up or down (depending on the rope's color) the Hornets strategically place themselves at the top or bottom of these ropes. The movie takes place on the island of Kongo Bongo, where the Kongs and the wildlife live without problems, until one night, when Donkey Kong put his nephew, Diddy Kong, in charge of guarding his prized Banana Hoard while he sleeps. won by 1487 (1239) of 12253 (12.14%) Run of the Mill (10) (37) Find all bonus rooms in Kremkroc Industry Inc . After passin… Go to "Gorilla Glacier" at the top of the island. Really Gnawty is the fourth boss who appears in Donkey Kong Country.Really Gnawty is a giant Gnawty who is located in the world Gorilla Glacier.. Really Gnawty resembles Very Gnawty, with the exception that Really Gnawty is brown and jumps farther. A great majority of this stage is made up of large gaps with barrels and Launch Barrels over them. Getting this bird and keeping it is absolutely crucial if you want to get the KONG sequence for your extra life here. Keep an eye peeled as you move around this stage for another new enemy, the Jellyfish foe. Jungle Hijinxs: Extra lives. The ice often reduces the traction of the Kongs, making it harder to traverse in this world. When he gets near, jump on his head, and use that extra reach to get up to the rope, where, at the top, is the O in KONG. This stage features transitional weather: the snow slowly becomes heavier as Donkey Kong and Diddy Kong go through the first half of the stage: Snow Barrel Blast starts with clear, blue sky, then light snow, then the skies become gray, the snow becomes heavier, until finally becoming a blizzard by the Star Barrel. Within you'll find a Red Balloon and a crate which holds this fish. These factories do not adhere to the strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms. The K in KONG is located behind the starting area of the level. The bouncing foes here are now often found jumping back and forth over gaps. You'll want to use Diddy Kong to jump over these if you are able, since his jumping range is greater than that of Donkey Kong's. Candy Kong She'll save your game. This is basically how you get around the stage, up and down. Feel free to stop here and talk to Cranky for some information and gossip, if you'd like. Gorilla Glacier is the fourth world of Donkey Kong Island in Donkey Kong Country. Make sure to get the photo for your photo album right above the exit out of the stage before leaving! Be careful at the end of the stage. Needs more Gorilla Glacier. Look to your right for a bouncing enemy coming your way. Diddy Kong and his friend Dixie Kong must brave pirate ships, volcanoes, swamps, demented theme parks and deep, dark forests to rescue the gormless gorilla. There are two Bonus Areas on this stage, both of which you can learn more about by viewing the Bonus Areas section of the guide. Your only source of light here comes from the bird constantly flying behind you with some light for you. Donkey Kong Country 2: Diddy's Kong Quest. This stage takes place in an icy river, infested with Squidges, and of course, Croctopuses. These rotate and are bigger, hence harder to avoid. Use extra caution here to supplement for the lack of lighting. Secret Seclusion is the seventh world in Donkey Kong Country: Tropical Freeze. Enter the Slipslide ride. Snow Barrel Blast has many barrel cannons, the main method of transportation. Stage swapped with Croctopus Chase in the Game Boy Advance version. But still, they are still annoying. In this action-packed platformer, King K. Rool and his Kremlings have stolen Donkey Kong's banana hoard, and now it's up to Donkey Kong and Diddy Kong to get it back. Use this to blow open the first oil drum in the floor.
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